I was fortunate to lead a team of developers and 3D artists in the development of a novel 3D simulation for an unclassified and ficticious, but realistic, nuclear submarine for Babcock and the British Royal Navy.

Our task was to create a training simulation for training commanding officers leading a mission in the submarine. This scenario was based around a routine intelligence gathering mission when an unexpected event occured leading to the commanding offer, who was playing through the similation, having to determine what just happened and their decision making process towards recovering from that event and ensuring the safety of their crew and submarine whilst remaining undiscovered by hostile actors present in the surrounding waters.

Highlights

  • Accurately developed a real time physics model to replicate the feel and behaviour of a realistic submarine in the water at different speeds and depths.
  • Built a Web based facilitator portal that enabled facilitators to trigger in world events in real time and adjust the scenario as it played out. For example a facilitator can trigger a collision event to observe how the participants in the 3D world react and recover from the cascading effects of that collision event - such as flooding and fire.
  • Developed replay feature that let's facilitators replay recorded sessions in the 3D world as if happening in real time.
  • Built web based visual editors to update the physics models of the submarine in real time.
  • Build visual editors for modifying the scenario and in world events without code changes allowing subject matter experts (SME) to update and create scenarios without any knowledge or experience writing the underlying code.
  • Led a remote and multidisciplinary team team of developers and 3D artists across Europe.
  • Liased and worked directly with subject matter experts to build and validate physics models to accurately replicate the feel and behaviour of a submarine in the water at different speeds and depths. This was essential for ensuring participants of the simulation remained fully immersed in their environment.
  • This simulator was built for Babcock and used by the British Royal Navy and was based on a fictional but realistic Nuclear Submarine.